Class Update: Doombringer & Soul Hound

Applied (KR): 11.03.2026

[Doombringer]
1. Added new combat capabilities to the Doombringer class.
Barrier Damage Bonus
Damage Limit: Additional Damage to Target
Related Skills:
Ultimate/Force - Soul Smash, Soul Impact
Deals extra damage to the target's barrier.
Related Skills:
Overwhelming Power, Overwhelming Power: Master
Damage limit scales with combat power.
Adds extra damage to the effect.
2. Improved the 'Shine/Shadow Soul Finding' skill.
- Renamed 'Shine/Shadow Soul Finding' to 'Shine/Shadow Soul Affinity'.
- Changed 'Shine/Shadow Soul Affinity' into a buff skill to resolve damage loss.
- Applied to both Doombringer and Soul Hound classes.
Skill Name
Changes
Shine/Shadow Soul Affinity
While buff is active, chance to trigger Soul Absorption skill on attack increased by 15%.
3. Improved the 'Shine/Shadow Side' skill.
- Renamed 'Shine/Shadow Side' to 'Shine/Shadow Transform'.
- Added the 'Barrier Damage Bonus' effect to 'Soul Smash' and 'Soul Impact' during transformation.
Skill Name
Content
Shine Transform Lv1
P. Atk. +300
Atk. Spd. +80
Speed +15
P./ M. Def. +5%
Magic Resistance +5%
Soul Smash and Soul Impact have a 50% chance to trigger an additional attack.
Shine Transform Lv2
P. Atk. +800
Atk. Spd. +200
Speed +20
P./ M. Def. +10%
Magic Resistance +10%
All Critical Damage +200
Received Skill Critical Rate -3%
Received Skill Critical Damage -3%
Max HP +10% (increased value immediately recovered)
HP 40 recovery every 0.67 sec.
MP 2 recovery every 0.67 sec.
Soul Smash and Soul Impact have a 50% chance to trigger an additional attack
<Ultimate Skill> Enhancement
Soul Smash & Soul Impact
Barrier Damage Bonus +30%
Shadow Transform Lv1
P. Atk. +300
Atk. Spd. +80
Speed +15
All Skill Power +1%
Ancient Sword Damage Bonus +2%
Soul Smash and Soul Impact have a 50% chance to trigger an additional attack.
Shadow Transform Lv2
P. Atk. +800
Atk. Spd. +200
Speed +20
All Critical Damage +200
Max HP +10% (increased value immediately recovered)
All Skill Power +3%
Ancient Sword Damage Bonus +5%
<Ultimate Skill> Enhancement
Soul Smash & Soul Impact
Barrier Damage Bonus +30%
4. Lowered the required level to learn 'Shine/Shadow Mastery'.
Skill Name
Level
Changes
Shine/Shadow Mastery
1
Required Level 50 → 20
2
Required Level 76 → 40
5. Changed the attack skills of the Doombringer class as follows.
Skill Name
Effect
Soul Smash
- Total skill level expanded from 15 to 23.
- Adena used to learn existing skill levels Lv8 ~ Lv15 will be refunded to the Personal Warehouse.
- Adena is consumed from Lv19 acquisition onwards.
Lv1 ~ Lv15
Effective distance: 250, Number of attacks: 1
Shield Defense Ignore / Defense Ignore 10%
Lv16 ~ Lv23
Effective distance: 250, Number of attacks: 2
Shield Defense Ignore / Defense Ignore 15%
<Ultimate Skill>
Barrier Damage Bonus +30%
<Force / Force: Master Skill>
Barrier Damage Bonus +50%
Power Increase
Soul Impact
- Total skill level expanded from 12 to 20.
- Adena used to learn existing skill levels Lv6 ~ Lv12 will be refunded to the Personal Warehouse.
- Adena is consumed from Lv16 acquisition onwards.
- When acquiring Lv13, consume [Advanced Spellbook] and enchant becomes possible.
- Skill cooldown adjusted to 7 seconds.
- Increased the power per skill level.
Lv1 ~ Lv12
Effective distance: 250, Number of attacks: 1
Shield Defense Ignore / Defense Ignore 10%
Lv13 ~ Lv20 (Enchantable)
Effective distance: 250, Number of attacks: 2
Shield Defense Ignore / Defense Ignore 15%
[Enchant Effect]
Power Increase
Defense Ignore Rate Increase
Casting Time Decrease
Skill Cooldown Decrease
<Ultimate Skill>
Barrier Damage Bonus +30%
<Force / Force: Master Skill>
Barrier Damage Bonus +50%
Power Increase
Enuma Elish
- Expanded Enuma Elish skill level to 11.
[Basic Effect]
Power increase per skill level
Casting time decreased 1.92 → 1.5
Effective distance 40 → 250
Defense ignore +15%
- When [Soul Weapon] buff skill is applied, it is enhanced to [Soul Enuma Elish].
<Enhancement Effect>
Power Increase
Attack count 1 → 2
Attack target increase
Defense ignore rate increase
Shock resistance reduction debuff added
Rush: Enhanced
- Skill name changed to [Soul Rush].
[Basic Effect]
Power added per level
Rush Impact
- Max skill level increased from 6 to 10.
- Adena is consumed when acquiring expanded skill levels.
[Item Consumption]
Consumes 1 additional Spirit Ore
[Basic Effect]
Increases stun activation rate
Skill Cooldown adjusted to 3 sec

[PVP Debuff Effect]
 Adds skill cast interruption effect

[Note]
 On hit: HP recovery rate and own HP decrease
 → On hit: MP recovery rate and own MP decrease
- When the [Enhanced Rush] buff skill is applied, it is enhanced to [Soul Rush Impact].
<Enhancement Effect>
Power increase
Defense ignore rate increase
Attack target increase
Minimum movement distance condition reduced
MP penalty effect reduced
Soul Sign
- Max skill level for Soul Sign expanded to 10.
- Increased power per skill level.
- Adjusted effects when enchanted.
[Basic Effect]
Single target → Area attack
Effective Range 150 → 400
Defense ignore 10% → 15%
[PVP Debuff Effect] (at max enchant)
HP recovery efficiency -30% added
MP recovery efficiency -95% → -30%
All skill power -10% added
Magic skill power -29% removed
[PVE Debuff Effect]
Defense -30% added
[Enchant Effect]
Increased attack count
Power increase
Defense ignore rate increase
Attack target increase
PVP debuff enhancement
Disarm/
Disarm: Enhanced
- Adjusted the Disarm skill as follows.
[Item Consumption]
Consumes 3 Spirit Ore
[Basic Effect]
Duration 3 sec → 2 sec
- Adjusted the Disarm: Enhanced skill as follows.
[Item Consumption]
Consumes 3 Spirit Ore
[Basic Effect]
Duration 3 sec → 2 sec
​Power increases per level
Soul Prison
- Added a new "Pull" skill.
- Consumes [Rare Magic Book] when acquiring this skill.
[Basic Effect]
Range: 700
Skill Cooldown: 1 min
[PVP Effect]
Attacks a single target once and pulls.
[PVP Debuff Effect]
Movement speed fixed at 100
Cannot use dash skills
Duration: 5 sec
[PVE Effect]
Attacks up to 6 targets twice and pulls.
<Force Skill>
Power increase
Pull chance increase
Movement speed fixed 100 → 30
Received healing -75% added
PVE attack target increase
<Force: Master Skill>
Power increase
Pull chance increase
Movement speed fixed 100 → 30
Received healing -100% added
PVE attack target increase
Adds effect that blocks buffs received from other PCs
6. Changed the Doombringer class buff skills as follows.
Skill Name
Effect
Overwhelming Power
[Basic Effect]
P. Atk. +30% → +35%
Max HP increase & recovery +10% → +20%
Shock Atk. Rate +20% added
Pull chance +20% added
[New Effect]
Adds additional damage to Damage Limit equal to 30% of Dominance
[Transformation Change]
Activates [Overwhelming Force] when skill is used
→ 2% chance to activate [Overwhelming Force] on attack

[Overwhelming Force]
Shock Atk. Rate +20% removed
Received damage +10% removed
Force - Soul Smash / Force - Soul Impact skills trigger an additional attack

<Force Skill> changes
 Force - Soul Smash
 Force - Soul Impact
 Force - Soul Prison
Overwhelming Power: Master
- Added a new [Legendary] skill.
- Consumes [Magic Book - Overwhelming Power: Master] when acquired.
[Item Consumption]
Consumes 60 Spirit Ore
[Basic Effect]
Max HP +30% (immediately recovers increased amount)
P. Atk. +40%
Atk. Spd. +30%
Physical Skill Critical Rate +35%
Physical Skill Critical Damage +35%
Physical Skill Power +15%
Shock Atk. Rate +25%
Pull chance +25%
[Overwhelming Force: Master]
Physical Skill Critical Rate +20%
Physical Skill Critical Damage +20%
Speed +20
Duration: 13 sec
10% chance to refresh duration when killing a PC
Force - Soul Smash / Force - Soul Impact skills trigger an additional attack
<Force Skill> changes
 Force - Soul Smash
 Force - Soul Impact
 Force - Soul Prison
Soul Roar
[Item Consumption]
Consumes 15 Spirit Ore
[Basic Effect] (at max level)
P./ M. Def. +300
Magic Resistance +300
Enhanced Rush
- Changed from a passive skill to a buff skill.
- Absorbs the [Increase Power] skill when acquired.
[Item Consumption]
Consumes 80 Spirit Ore
[Basic Effect]
P. Atk. +40%
PVE Damage Bonus +17%
Speed +10
Duration: 20 min
<Skill Enhancement>
Rush → Soul Rush
Rush Impact → Soul Rush Impact
Symbol of Kamael
- Replaced the existing [Final Secret] skill with [Symbol of Kamael].
[Item Consumption]
Consumes 15 Spirit Ore
[Basic Effect]
Physical Skill Critical Rate +5%
Physical Skill Power +10%
Physical Skill Damage Bonus +5%
Skill Cooldown: 2 min 30 sec
Duration: 30 min
Soul Weapon
- Added a new [Rare] skill.
- Consumes [Rare Magic Book] when acquired.
[Item Consumption]
Consumes 100 Spirit Ore
[Basic Effect]
P. Atk. +20%
Physical Skill Critical Rate +10%
Ancient Sword Damage Bonus +10%
PVE Damage +5%
Duration: 20 min
<Skill Enhancement>
Enuma Elish → Soul Enuma Elish
Soul Guard
- Max skill level increased from 3 to 5.
- Changed to be classified as an Ultimate skill.
- Rare skill levels changed from Lv3 to Lv5.
- Existing skills at those levels will be replaced as follows:
Lv1 → Lv3
Lv2 → Lv4
Lv3 → Lv5
[Item Consumption]
Consumes 30 Spirit Ore when using Lv5 skill
[Basic Effect] (at max level)
Removes ranged weapon resistance
P./ M. Def. +25% → +30%
P./ M. Def. +3000 added
Magic Resistance +100% → +30%
Magic Resistance +3000 added
Received Skill Critical Damage -10% added
Debuff & Mezz resistance +30% added
Skill Cooldown 5 min → 2 min 30 sec
Duration 1 min → 30 sec
7. Changed the Doombringer class passive skills as follows.
Skill Name
Effect
Shock Impact
- Skill name changes to [Soul Ability].
- Increased chance for stun effect when using [Soul Impact].
- Increased overall defense and mezz hit rates.
Ancient Sword Mastery
- Max skill level increased from 10 to 15.
- Moved base attack range increase effect to [Dignity of Kamael].
- Added physical hit effect.
- Increased overall attack power effects.
Heavy Armor Mastery
- Max skill level increased from 10 to 15.
- Increases Max HP, Defense, and Magic Resistance when gaining a new level.
Death Pain
- Added an attack performance increase effect.
- Adjusted debuff duration to 8 sec.
- Removed Ancient Sword resistance reduction effect from debuff.
8. Some skills were removed.
Skill Name
Arc Soul Smash Mastery
Light Armor Mastery
Courage
9. Modified weapon requirements for skills that have weapon restrictions.
- Ancient Sword & Two-handed Sword → Ancient Sword
10. Changed sealed skills for the Assassin class 'Suppression' skill.
- Rush Impact → Soul Sign
11. Changed so that the following skills are dispelled by the Shillien Saint class 'Dark Ruin' skill.
- Overwhelming Force, Overwhelming Force: Master (chance removed)
12. Changed so that the 'Soul Guard' skill is dispelled by the 'Ultimate Dispel' effect.

[Soul Hound]
1. Changed the combat style of the Soul Hound class.
- When using an attack skill, [Sword Strike] or [Lightning Strike] occurs based on a specified probability.
Sword Strike
Lightning Strike
Related Skills:
Thrust, Crescent Arc, Rapier Slash
PVP: Reduces paralysis resistance / Defense / Magic Resistance
PVE: Reduces Defense / Magic Resistance
Related Skills:
Flash, Chain Lightning
PVP: Applies paralysis effect, reduces Defense / Magic Resistance
PVE: Reduces Defense / Magic Resistance
- [Sword Strike] and [Lightning Strike] are treated as magic damage.
- Paralysis (electric) cannot be applied consecutively, and its duration is 3 sec.
- Damage still occurs even if Paralysis (electric) is not applied.
- When in [Shine Transform] or [Shadow Transform] state, the power of [Sword Strike] and [Lightning Strike] is increased.
- [Sword Strike] and [Lightning Strike] are treated as additional attacks.
2. Changed the effects of transformation skills 'Shine Transform' and 'Shadow Transform'.
- When you collect 100 [Shine Soul] or [Shadow Soul], you transform.
- The existing [Shine Transform: Hound] skill is changed to [Shine Soul Gathering].
- The existing [Shadow Transform: Hound] skill is changed to [Shadow Soul Gathering].
Skill Name
Details
Shine Transform Lv1
P. Atk. +300
Atk. Spd. +80
Speed +15
P./ M. Def. +5%
Magic Resistance +5%
Increases Sword Strike and Lightning Strike power
Shine Transform Lv2
P. Atk. +800
Atk. Spd. +200
Speed +20
P./ M. Def. +10%
Magic Resistance +10%
All Critical Damage +200
Received Skill Critical Rate -3%
Received Skill Critical Damage -3%
Max HP +10% (increased value immediately recovered)
Recovers 40 HP every 0.67 sec.
Recovers 2 MP every 0.67 sec.
Increases Sword Strike and Lightning Strike power
Shadow Transform Lv1
P. Atk. +300
Atk. Spd. +80
Speed +15
All Skill Power +1%
Ancient Sword Damage Bonus +2%
Increases Sword Strike and Lightning Strike power
Shadow Transform Lv2
P. Atk. +800
Atk. Spd. +200
Speed +20
All Critical Damage +200
Max HP +10% (increased value immediately recovered)
All Skill Power +3%
Ancient Sword Damage Bonus +5%
Increases Sword Strike and Lightning Strike power
- Shine Mastery, Shadow Mastery skills are changed as follows.
Before Change
After Change
Skill
Acquisition Level
Skill
Acquisition Level
Shine Mastery: Hound Lv1
Lv. 50
Shine Mastery Lv1
Lv. 20
Shine Mastery: Hound Lv2
Lv. 76
Shine Mastery Lv2
Lv. 40
Shadow Mastery: Hound Lv1
Lv. 50
Shadow Mastery Lv1
Lv. 20
Shadow Mastery: Hound Lv2
Lv. 76
Shadow Mastery Lv2
Lv. 40
3. The attack skills of the Soul Hound class have been changed as follows.
Skill Name
Effect
Thrust
A single-target attack skill that attacks the target with a rapier, triggering Sword Strike.

- Skill is enhanced when [Soul Edge] buff is active
<Basic>
 Attack Range: 400, Number of Attacks: 1, Attack Target: 1
 Sword Strike Activation Probability: 30%

<Enhanced>
 Attack Range: 400, Number of Attacks: 2, Attack Target: 1
 Sword Strike Activation Probability: 30%

- When used on targets with [Soul Weakness] applied, additional attack 100% activation
- Replaces the existing [Soul Slash] skill.
Flesh
A skill that quickly charges at enemies, triggering [Lightning Strike].

 - When [Soul Edge] buff is active, movement distance and attack targets increase
<Basic>
 Movement Distance: 500, Number of Attacks: 1, Attack Target: 1
 Lightning Strike Activation Probability: 30%

<Enhanced>
 Movement Distance: 700, Number of Attacks: 1, Attack Target: 3
 Lightning Strike Activation Probability: 30%

- When used on targets with [Soul Weakness] applied, additional attack 100% activation
- Replaces the existing [Soul Chase] skill.
Crescent Arc
A skill that swings the rapier in a crescent shape to attack surrounding enemies, triggering [Sword Strike].

- When [Soul Edge] buff is active, number of attacks and attack targets increase

<Basic>
 Attack Range: 400, Attack Target: Max 4, Number of Attacks: 1
 Sword Strike Activation Probability: 30%

<Enhanced>
 Attack Range: 400, Attack Target: Max 6, Number of Attacks: 2
 Sword Strike Activation Probability: 30%

- When used on targets with [Soul Weakness] applied, additional attack 100% activation
- Consumes [Advanced Magic Tablet] when learning the skill.
Chain Lightning
Transfers lightning to sequentially attack surrounding targets, triggering 'Lightning Strike'.

- When [Soul Edge] buff is active, Lightning Strike activation probability increases and attack targets increase

<Basic>
 Attack Range: 400, Attack Target: Max 6, Number of Attacks: 1
 Lightning Strike Activation Probability: 40%

<Enhanced>
 Attack Range: 400, Attack Target: Max 6, Number of Attacks: 1
 Lightning Strike Activation Probability: 60%

- When used on targets with [Soul Weakness] applied, additional attack 100% activation
- Consumes [Superior Magic Tablet] when learning the skill.
Rapier Slash
A skill that swings the rapier forward greatly to attack surrounding enemies, triggering 'Sword Strike'.
The number of attacks, power, and attack range of the skill vary depending on the enchant level.
- When used on targets with [Soul Weakness] applied, additional attack activates 100% and 'Lightning Strike' occurs additionally.
- Replaces the existing [Resonance Tempest] skill.
- Consumes [Rare Magic Tablet] when learning the skill.
Soul Weakness
Grants the enemy a weakness detection effect.
If the target is mutually hostile, only allies can check the HP status of mutually hostile targets.
- Consumes [Rare Magic Tablet] when learning the skill.
Leopold
Can only be used when Overcharge buff is active.
Summons ancient weapon to attack multiple enemies
Attacks up to 20 targets, reduces paralysis resistance of attacked targets by 30%
Leopold: Master
Can only be used when Overcharge: Master buff is active.

Summons ancient weapon to attack multiple enemies
Attacks up to 20 targets, reduces paralysis resistance of attacked targets by 40%
If attacked target is PVP target, return prevention effect applied

Lightning Wing skill activates for 8 sec.
PVP damage dealt increases, 'Judgment Lightning Strike' can activate
'Judgment Lightning Strike' skill power varies depending on Domination.
Retreat
Quickly moves backward without provoking surrounding targets.

Replaces the existing [Blink] skill.
4. The buff skills of the Soul Hound class have been changed as follows.
Skill Name
Effect
Overcharge
<Basic Effect>
P. Atk. +30%
All Skill Critical Rate +10%
All Skill Critical Damage +10%
All Skill Power +5%
Paralysis Accuracy +20%
Paralysis Resistance +20%

<Special Effect>
Can use ‘Leopold’ skill while this buff skill is active.

- Consumes [Magic Tablet - Overcharge] when learning the skill.
Overcharge: Master
<Basic Effect>
P. Atk. +40%
All Skill Critical Rate +20%
All Skill Critical Damage +30%
All Skill Power +10%
Paralysis Accuracy +40%
Paralysis Resistance +40%

<Special Effect>
Can use ‘Leopold: Master’ skill while this buff skill is active.

- Consumes [Magic Tablet – Overcharge: Master] when learning the skill.
Soul Reinforce
A buff that increases Max HP and P. Atk.
From Lv3, PVE damage bonus effect is added.

- Replaces the existing [Lightning Barrier] skill.
- Consumes [Magic Tablet] when learning the skill.
Shine Soul Affinity
Increases Shine Soul acquisition probability.

- Consumes [Advanced Magic Tablet] when learning the skill.
Shadow Soul Affinity
Increases Shadow Soul acquisition probability.

- Consumes [Advanced Magic Tablet] when learning the skill.
Pragarah
Summons the sword of light Pragarah to counterattack with damage proportional to M. Atk. when hit.

- Consumes [Superior Magic Tablet] when learning the skill.
Soul Edge
Increases P. Atk., All Skill Critical Rate, All Skill Critical Damage, All Skill Power, and enhances skills.

<Enhanced Skills>
Thrust, Flesh, Crescent Arc, Chain Lightning

- Consumes [Rare Magic Tablet] when learning the skill.
Resonance Shield
Ultimate skill.

<Effect>
Max HP +5000 (instant recovery)
Defense/Magic Resistance +5000
All Skill Received Power -15%

- Replaces the existing [Hound Shield] skill.
- Consumes [Rare Magic Tablet] when learning the skill.
5. The passive skills of the Soul Hound class have been changed as follows.
Skill Name
Changes
Rapier Mastery
Skill level expanded to Lv. 15.
Soul Armor Mastery
A passive skill that increases Defense, Magic Resistance, and Max HP.
- Replaces the existing [Light Armor Mastery] skill.
Dignity of Kamael
Magic Speed increase effect removed, and rapier/ancient sword auto-attack range increase effect added.
Death Mark
A passive skill that activates a debuff on a single target when attacking, increasing all received critical damage.
Abyssal Power
A passive skill that increases P. Atk. and M. Atk.
Soul Link
The ratio of P. Atk. converted to M. Atk. has been changed.
Soul Chance
A passive skill that increases magic skill critical rate.
Soul Insight
A passive skill that increases M. Atk. and magic skill critical damage.
- Consumes [Advanced Magic Tablet] when learning the skill.
Hound Training
A passive skill that increases P. Atk., Max HP/MP, and Defense.
Lightning Mastery
A passive skill that increases magic accuracy, all skill critical rate, PVE damage bonus, defense, and magic resistance.
Expand Life
Changed to be learnable up to level 5.
- Consumes [Superior Magic Tablet] when learning the skill.
Soul Expert
A passive skill that increases Max MP, M. Atk., and magic skill critical rate maximum.
- Consumes [Rare Magic Tablet] when learning the skill.
6. The following skills have been deleted.
Deleted Skills
Soul Spark
Soul Thrust
Soul Strike
Soul Sense
Art of Rapier
Expert Casting
Voice Bind
Shadow Bind
Lightning Squall
[Additional Changes]
Applied (KR): 18.03.2026

1. The ‘Shine/Shadow Soul Gathering’ skills of the Doombringer, Soul Hound, and Trickster classes have been adjusted.
- Added the missing ‘Fixed Reuse Time’ description.
- Reduced the skill activation delay.
Skill Name
Level
Before (sec)
After (sec)
Shine Soul Gathering
1~2
1
0.5
Shadow Soul Gathering
1~2
1
0.5
2. Increased the effectiveness of the ‘Soul Affinity’ skill for Doombringer and Soul Hound.
Skill Name
Level
Soul Acquisition Rate (Before)
Soul Acquisition Rate (After)
Shine Soul Affinity
1
15%
30%
Shadow Soul Affinity
1
15%
30%
[Doombringer]
1. Increased the P. Atk. of the ‘Overwhelming Power’ skill.
Skill Name
Additional Effect
Overwhelming Power
P. Atk. +300
Overwhelming Power: Master
P. Atk. +500
2. Added +3% PvE Damage to the ‘Symbol of Kamael’ skill.
3. Improved the visibility of the ‘Soul Mark’ effect from +1~+2 ‘Soul Sign’.
4. Fixed an issue where the two-handed sword enlargement effect was not applied when using ‘Overwhelming Force: Master’.
5. Fixed an issue where the effect was not displayed when using ‘+3 Soul Sign’.
6. Fixed an issue where ‘Soul Prison’ and ‘Force – Soul Prison’ applied to incorrect targets.
7. Fixed an issue where buff persistence settings were incorrectly applied for ‘Soul Prison’, ‘Soul Guard’, ‘Soul Roar’, ‘Increase Power’, ‘Soul Weapon’, and ‘Enhanced Rush’.

[Soul Hound]
1. Added the ‘Soul Bind’ effect to ‘Leopold’, preventing return for 2 seconds on PvP targets.
- When using ‘Leopold: Master’, the base success rate of ‘Soul Bind’ against PvP targets is increased.
2. The existing ‘Soul Snatch’ skill has been changed to ‘Soul Defense’.
Skill Name
Level
Learn Level
Effect
Soul Defense
1
55
P. Def. +100
2
70
P. Def. +200
3
80
P. Def. +500
- The original learn levels of ‘Soul Snatch’ remain unchanged.
3. Added P. Atk. +1000 to ‘Soul Expert’.
Skill Name
Previous Effect
New Effect
Soul Expert
Max MP +2500, M. Atk. +30%,
Increases Magic Skill Critical Rate cap
Max MP +2500, M. Atk. +1000,
M. Atk. +30%,
Increases Magic Skill Critical Rate cap
4. Fixed an issue where the range of ‘Flash – Transcendence’ was incorrectly applied.