[Doombringer]
1. Added new combat capabilities to the Doombringer class.
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Barrier Damage Bonus
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Damage Limit: Additional Damage to
Target
|
|
Related Skills:
Ultimate/Force - Soul Smash,
Soul Impact
Deals extra damage to the
target's barrier.
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Related Skills:
Overwhelming Power,
Overwhelming Power: Master
Damage limit scales with
combat power.
Adds extra damage to the
effect.
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2. Improved the 'Shine/Shadow Soul Finding' skill.
- Renamed 'Shine/Shadow Soul Finding' to 'Shine/Shadow Soul Affinity'.
- Changed 'Shine/Shadow Soul Affinity' into a buff skill to resolve damage
loss.
- Applied to both Doombringer and Soul Hound classes.
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Skill Name
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Changes
|
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Shine/Shadow Soul Affinity
|
While buff is active, chance
to trigger Soul Absorption skill on attack increased by 15%.
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3. Improved the 'Shine/Shadow Side' skill.
- Renamed 'Shine/Shadow Side' to 'Shine/Shadow Transform'.
- Added the 'Barrier Damage Bonus' effect to 'Soul Smash' and 'Soul Impact'
during transformation.
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Skill Name
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Content
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Shine Transform Lv1
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P. Atk. +300
Atk. Spd. +80 Speed +15 P./ M. Def. +5% Magic Resistance +5% Soul Smash and Soul Impact
have a 50% chance to trigger an additional attack.
|
|
Shine Transform Lv2
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P. Atk. +800
Atk. Spd. +200 Speed +20 P./ M. Def. +10% Magic Resistance +10% All Critical Damage +200 Received Skill Critical Rate -3% Received Skill Critical Damage -3% Max HP +10% (increased value immediately recovered) HP 40 recovery every 0.67 sec. MP 2 recovery every 0.67 sec. Soul Smash and Soul Impact have a 50% chance to trigger an additional attack
<Ultimate Skill>
Enhancement
Soul Smash & Soul Impact
Barrier Damage Bonus +30%
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|
Shadow Transform Lv1
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P. Atk. +300
Atk. Spd. +80 Speed +15
All Skill Power +1% Ancient Sword Damage Bonus +2% Soul Smash and Soul Impact
have a 50% chance to trigger an additional attack.
|
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Shadow Transform Lv2
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P. Atk. +800
Atk. Spd. +200 Speed +20
All Critical Damage +200 Max HP +10% (increased value immediately recovered) All Skill Power
+3%
Ancient Sword Damage Bonus +5%
<Ultimate Skill>
Enhancement
Soul Smash & Soul Impact
Barrier Damage Bonus +30%
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4. Lowered the required level to learn 'Shine/Shadow Mastery'.
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Skill Name
|
Level
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Changes
|
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Shine/Shadow Mastery
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1
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Required Level 50 → 20
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2
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Required Level 76 → 40
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5. Changed the attack skills of the Doombringer class as follows.
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Skill Name
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Effect
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Soul Smash
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- Total skill level expanded
from 15 to 23.
- Adena used to learn
existing skill levels Lv8 ~ Lv15 will be refunded to the Personal Warehouse.
- Adena is consumed from Lv19
acquisition onwards.
Lv1 ~ Lv15
Effective distance: 250,
Number of attacks: 1
Shield Defense Ignore /
Defense Ignore 10%
Lv16 ~ Lv23
Effective distance: 250,
Number of attacks: 2
Shield Defense Ignore /
Defense Ignore 15%
<Ultimate Skill>
Barrier Damage Bonus +30%
<Force / Force: Master
Skill>
Barrier Damage Bonus +50%
Power Increase
|
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Soul Impact
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- Total skill level expanded
from 12 to 20.
- Adena used to learn
existing skill levels Lv6 ~ Lv12 will be refunded to the Personal Warehouse.
- Adena is consumed from Lv16
acquisition onwards.
- When acquiring Lv13,
consume [Advanced Spellbook] and enchant becomes possible.
- Skill cooldown adjusted to
7 seconds.
- Increased the power per
skill level.
Lv1 ~ Lv12
Effective distance: 250,
Number of attacks: 1
Shield Defense Ignore /
Defense Ignore 10%
Lv13 ~ Lv20 (Enchantable)
Effective distance: 250,
Number of attacks: 2
Shield Defense Ignore /
Defense Ignore 15%
[Enchant Effect]
Power Increase
Defense Ignore Rate Increase
Casting Time Decrease
Skill Cooldown Decrease
<Ultimate Skill>
Barrier Damage Bonus +30%
<Force / Force: Master
Skill>
Barrier Damage Bonus +50%
Power Increase
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Enuma Elish
|
- Expanded Enuma Elish skill
level to 11.
[Basic Effect]
Power increase per skill
level
Casting time decreased 1.92 →
1.5
Effective distance 40 → 250
Defense ignore +15%
- When [Soul Weapon] buff
skill is applied, it is enhanced to [Soul Enuma Elish].
<Enhancement Effect>
Power Increase
Attack count 1 → 2
Attack target increase
Defense ignore rate increase
Shock resistance reduction
debuff added
|
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Rush: Enhanced
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- Skill name changed to [Soul
Rush].
[Basic Effect]
Power added per level
|
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Rush Impact
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- Max skill level increased
from 6 to 10.
- Adena is consumed when
acquiring expanded skill levels.
[Item
Consumption]
Consumes 1 additional Spirit Ore
[Basic Effect]
Increases stun activation rate Skill Cooldown adjusted to 3
sec
[PVP Debuff Effect] Adds skill cast interruption effect [Note] On hit: HP recovery rate and own HP decrease → On hit: MP recovery rate and own MP decrease
- When the [Enhanced Rush]
buff skill is applied, it is enhanced to [Soul Rush Impact].
<Enhancement Effect>
Power increase
Defense ignore rate increase
Attack target increase
Minimum movement distance
condition reduced
MP penalty effect reduced
|
|
Soul Sign
|
- Max skill level for Soul
Sign expanded to 10.
- Increased power per skill
level.
- Adjusted effects when
enchanted.
[Basic Effect]
Single target → Area attack
Effective Range 150 → 400
Defense ignore 10% → 15%
[PVP Debuff Effect] (at max
enchant)
HP recovery efficiency -30%
added
MP recovery efficiency -95% →
-30%
All skill power -10% added
Magic skill power -29%
removed
[PVE Debuff Effect]
Defense -30% added
[Enchant Effect]
Increased attack count
Power increase
Defense ignore rate increase
Attack target increase
PVP debuff enhancement
|
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Disarm/
Disarm: Enhanced
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- Adjusted the Disarm skill
as follows.
[Item
Consumption]
Consumes 3 Spirit Ore
[Basic Effect]
Duration 3 sec → 2 sec
- Adjusted the Disarm:
Enhanced skill as follows.
[Item
Consumption]
Consumes 3 Spirit Ore
[Basic Effect]
Duration 3 sec → 2 sec
Power increases per level
|
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Soul Prison
|
- Added a new "Pull" skill.
- Consumes [Rare Magic Book]
when acquiring this skill.
[Basic Effect]
Range: 700
Skill Cooldown: 1 min
[PVP Effect]
Attacks a single target once
and pulls.
[PVP Debuff Effect]
Movement speed fixed at 100
Cannot use dash skills
Duration: 5 sec
[PVE Effect]
Attacks up to 6 targets twice
and pulls.
<Force Skill>
Power increase
Pull chance increase
Movement speed fixed 100 → 30
Received healing -75% added
PVE attack target increase
<Force: Master Skill>
Power increase
Pull chance increase
Movement speed fixed 100 → 30
Received healing -100% added
PVE attack target increase
Adds effect that blocks buffs
received from other PCs
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6. Changed the Doombringer class buff skills as follows.
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Skill Name
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Effect
|
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Overwhelming Power
|
[Basic Effect]
P. Atk. +30% → +35%
Max HP increase & recovery +10% → +20% Shock Atk. Rate +20% added
Pull chance +20% added
[New Effect]
Adds additional damage to
Damage Limit equal to 30% of Dominance
[Transformation Change]
Activates [Overwhelming
Force] when skill is used
→ 2% chance to activate
[Overwhelming Force] on attack
[Overwhelming Force] Shock Atk. Rate +20% removed
Received damage +10% removed
Force - Soul Smash / Force -
Soul Impact skills trigger an additional attack
<Force Skill> changes Force - Soul Smash Force - Soul Impact Force - Soul Prison |
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Overwhelming Power: Master
|
- Added a new [Legendary]
skill.
- Consumes [Magic Book -
Overwhelming Power: Master] when acquired.
[Item
Consumption]
Consumes 60 Spirit Ore
[Basic Effect]
Max HP +30% (immediately
recovers increased amount)
P. Atk. +40% Atk. Spd. +30% Physical Skill Critical Rate +35% Physical Skill Critical Damage +35% Physical Skill Power +15% Shock Atk. Rate +25%
Pull chance +25%
[Overwhelming Force: Master]
Physical Skill Critical Rate
+20%
Physical Skill Critical
Damage +20%
Speed +20
Duration: 13 sec
10% chance to refresh
duration when killing a PC
Force - Soul Smash / Force -
Soul Impact skills trigger an additional attack
<Force Skill>
changes
Force - Soul Smash Force - Soul Impact Force - Soul Prison |
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Soul Roar
|
[Item
Consumption]
Consumes 15 Spirit Ore
[Basic Effect] (at max level)
P./ M. Def. +300
Magic Resistance +300
|
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Enhanced Rush
|
- Changed from a passive
skill to a buff skill.
- Absorbs the [Increase
Power] skill when acquired.
[Item
Consumption]
Consumes 80 Spirit Ore
[Basic Effect]
P. Atk. +40%
PVE Damage Bonus +17%
Speed +10
Duration: 20 min
<Skill Enhancement>
Rush → Soul Rush
Rush Impact → Soul Rush
Impact
|
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Symbol of Kamael
|
- Replaced the existing
[Final Secret] skill with [Symbol of Kamael].
[Item
Consumption]
Consumes 15 Spirit Ore
[Basic Effect]
Physical Skill Critical Rate
+5%
Physical Skill Power +10%
Physical Skill Damage Bonus
+5%
Skill Cooldown: 2 min 30 sec
Duration: 30 min
|
|
Soul Weapon
|
- Added a new [Rare] skill.
- Consumes [Rare Magic Book]
when acquired.
[Item
Consumption]
Consumes 100 Spirit Ore
[Basic Effect]
P. Atk. +20%
Physical Skill Critical Rate
+10%
Ancient Sword Damage Bonus
+10%
PVE Damage +5%
Duration: 20 min
<Skill Enhancement>
Enuma Elish → Soul Enuma
Elish
|
|
Soul Guard
|
- Max skill level increased
from 3 to 5.
- Changed to be classified as
an Ultimate skill.
- Rare skill levels changed
from Lv3 to Lv5.
- Existing skills at those
levels will be replaced as follows:
Lv1 → Lv3
Lv2 → Lv4
Lv3 → Lv5
[Item
Consumption]
Consumes 30 Spirit Ore when using Lv5 skill
[Basic Effect] (at max level)
Removes ranged weapon
resistance
P./ M. Def. +25% → +30%
P./ M. Def. +3000 added
Magic Resistance +100% → +30%
Magic Resistance +3000 added
Received Skill Critical
Damage -10% added
Debuff & Mezz resistance
+30% added
Skill Cooldown 5 min → 2 min
30 sec
Duration 1 min → 30 sec
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7. Changed the Doombringer class passive skills as follows.
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Skill Name
|
Effect
|
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Shock Impact
|
- Skill name changes to [Soul
Ability].
- Increased chance for stun
effect when using [Soul Impact].
- Increased overall defense
and mezz hit rates.
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Ancient Sword Mastery
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- Max skill level increased
from 10 to 15.
- Moved base attack range
increase effect to [Dignity of Kamael].
- Added physical hit effect.
- Increased overall attack
power effects.
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Heavy Armor Mastery
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- Max skill level increased
from 10 to 15.
- Increases Max HP, Defense,
and Magic Resistance when gaining a new level.
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Death Pain
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- Added an attack performance
increase effect.
- Adjusted debuff duration to
8 sec.
- Removed Ancient Sword
resistance reduction effect from debuff.
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8. Some skills were removed.
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Skill Name
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Arc Soul Smash Mastery
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Light Armor Mastery
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Courage
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9. Modified weapon requirements for skills that have weapon restrictions.
- Ancient Sword & Two-handed Sword → Ancient Sword
10. Changed sealed skills for the Assassin class 'Suppression' skill.
- Rush Impact → Soul Sign
11. Changed so that the following skills are dispelled by the Shillien Saint
class 'Dark Ruin' skill.
- Overwhelming Force, Overwhelming Force: Master (chance removed)
12. Changed so that the 'Soul Guard' skill is dispelled by the 'Ultimate
Dispel' effect.
[Soul
Hound]
1. Changed the combat style of the Soul Hound class.
- When using an attack skill, [Sword Strike] or [Lightning Strike] occurs
based on a specified probability.
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Sword Strike
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Lightning Strike
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Related Skills:
Thrust, Crescent Arc, Rapier
Slash
PVP: Reduces paralysis
resistance / Defense / Magic Resistance
PVE: Reduces Defense / Magic Resistance |
Related Skills:
Flash, Chain Lightning
PVP: Applies paralysis
effect, reduces Defense / Magic Resistance
PVE: Reduces Defense / Magic Resistance |
- [Sword Strike] and [Lightning Strike] are treated as magic damage.
- Paralysis (electric) cannot be applied consecutively, and its duration is 3 sec.
- Paralysis (electric) cannot be applied consecutively, and its duration is 3 sec.
- Damage still occurs even if Paralysis (electric) is not applied.
- When in [Shine Transform] or [Shadow Transform] state, the power of [Sword Strike] and [Lightning Strike] is increased.
- [Sword Strike] and [Lightning Strike] are treated as additional attacks.
- When in [Shine Transform] or [Shadow Transform] state, the power of [Sword Strike] and [Lightning Strike] is increased.
- [Sword Strike] and [Lightning Strike] are treated as additional attacks.
2. Changed the effects of transformation skills 'Shine Transform' and 'Shadow
Transform'.
- When you collect 100 [Shine Soul] or [Shadow Soul], you transform.
- When you collect 100 [Shine Soul] or [Shadow Soul], you transform.
- The existing [Shine Transform: Hound] skill is changed to [Shine Soul
Gathering].
- The existing [Shadow Transform: Hound] skill is changed to [Shadow Soul
Gathering].
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Skill Name
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Details
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Shine Transform Lv1
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P. Atk. +300
Atk. Spd. +80 Speed +15 P./ M. Def. +5% Magic Resistance +5% Increases Sword Strike and Lightning Strike power |
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Shine Transform Lv2
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P. Atk. +800
Atk. Spd. +200 Speed +20 P./ M. Def. +10% Magic Resistance +10% All Critical Damage +200 Received Skill Critical Rate -3% Received Skill Critical Damage -3% Max HP +10% (increased value immediately recovered) Recovers 40 HP every 0.67 sec. Recovers 2 MP every 0.67 sec. Increases Sword Strike and Lightning Strike power |
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Shadow Transform Lv1
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P. Atk. +300
Atk. Spd. +80 Speed +15
All Skill Power +1% Ancient Sword Damage Bonus +2% Increases Sword Strike and
Lightning Strike power
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Shadow Transform Lv2
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P. Atk. +800
Atk. Spd. +200 Speed +20
All Critical Damage +200 Max HP +10% (increased value immediately recovered) All Skill Power
+3%
Ancient Sword Damage Bonus +5% Increases Sword Strike and
Lightning Strike power
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- Shine Mastery, Shadow Mastery skills are changed as follows.
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Before Change
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After Change
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Skill
|
Acquisition Level
|
Skill
|
Acquisition Level
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Shine Mastery: Hound Lv1
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Lv. 50
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Shine Mastery Lv1
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Lv. 20
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Shine Mastery: Hound Lv2
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Lv. 76
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Shine Mastery Lv2
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Lv. 40
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Shadow Mastery: Hound Lv1
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Lv. 50
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Shadow Mastery Lv1
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Lv. 20
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Shadow Mastery: Hound Lv2
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Lv. 76
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Shadow Mastery Lv2
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Lv. 40
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3. The attack skills of the Soul Hound class have been changed as follows.
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Skill Name
|
Effect
|
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Thrust
|
A single-target attack skill
that attacks the target with a rapier, triggering Sword Strike.
- Skill is enhanced when [Soul Edge] buff is active <Basic> Attack Range: 400, Number of Attacks: 1, Attack Target: 1 Sword Strike Activation Probability: 30% <Enhanced> Attack Range: 400, Number of Attacks: 2, Attack Target: 1 Sword Strike Activation Probability: 30% - When used on targets with [Soul Weakness] applied, additional attack 100% activation - Replaces the existing [Soul Slash] skill. |
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Flesh
|
A skill that quickly charges
at enemies, triggering [Lightning Strike].
- When [Soul Edge] buff is active, movement distance and attack targets increase <Basic> Movement Distance: 500, Number of Attacks: 1, Attack Target: 1 Lightning Strike Activation Probability: 30% <Enhanced> Movement Distance: 700, Number of Attacks: 1, Attack Target: 3 Lightning Strike Activation Probability: 30% - When used on targets with [Soul Weakness] applied, additional attack 100% activation - Replaces the existing [Soul
Chase] skill.
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Crescent Arc
|
A skill that swings the
rapier in a crescent shape to attack surrounding enemies, triggering [Sword
Strike].
- When [Soul Edge] buff is active, number of attacks and attack targets increase <Basic> Attack Range: 400, Attack Target: Max 4, Number of Attacks: 1 Sword Strike Activation Probability: 30% <Enhanced> Attack Range: 400, Attack Target: Max 6, Number of Attacks: 2 Sword Strike Activation Probability: 30% - When used on targets with [Soul Weakness] applied, additional attack 100% activation - Consumes [Advanced Magic
Tablet] when learning the skill.
|
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Chain Lightning
|
Transfers lightning to
sequentially attack surrounding targets, triggering 'Lightning Strike'.
- When [Soul Edge] buff is active, Lightning Strike activation probability increases and attack targets increase <Basic> Attack Range: 400, Attack Target: Max 6, Number of Attacks: 1 Lightning Strike Activation Probability: 40% <Enhanced> Attack Range: 400, Attack Target: Max 6, Number of Attacks: 1 Lightning Strike Activation Probability: 60% - When used on targets with [Soul Weakness] applied, additional attack 100% activation - Consumes [Superior Magic
Tablet] when learning the skill.
|
|
Rapier Slash
|
A skill that swings the
rapier forward greatly to attack surrounding enemies, triggering 'Sword
Strike'.
The number of attacks, power, and attack range of the skill vary depending on the enchant level. - When used on targets with [Soul Weakness] applied, additional attack activates 100% and 'Lightning Strike' occurs additionally. - Replaces the existing [Resonance Tempest] skill. - Consumes [Rare Magic
Tablet] when learning the skill.
|
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Soul Weakness
|
Grants the enemy a weakness
detection effect.
If the target is mutually
hostile, only allies can check the HP status of mutually hostile targets.
- Consumes [Rare Magic
Tablet] when learning the skill.
|
|
Leopold
|
Can only be used when
Overcharge buff is active.
Summons ancient weapon to
attack multiple enemies
Attacks up to 20 targets, reduces paralysis resistance of attacked targets by 30% |
|
Leopold: Master
|
Can only be used when
Overcharge: Master buff is active.
Summons ancient weapon to attack multiple enemies Attacks up to 20 targets, reduces paralysis resistance of attacked targets by 40% If attacked target is PVP target, return prevention effect applied Lightning Wing skill activates for 8 sec. PVP damage dealt increases, 'Judgment Lightning Strike' can activate 'Judgment Lightning Strike' skill power varies depending on Domination. |
|
Retreat
|
Quickly moves backward
without provoking surrounding targets.
Replaces the existing [Blink] skill. |
4. The buff skills of the Soul Hound class have been changed as follows.
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Skill Name
|
Effect
|
|
Overcharge
|
<Basic Effect>
P. Atk. +30%
All Skill Critical Rate +10% All Skill Critical Damage +10% All Skill Power +5% Paralysis Accuracy +20% Paralysis Resistance +20% <Special Effect> Can use ‘Leopold’ skill while this buff skill is active. - Consumes [Magic Tablet - Overcharge] when learning the skill. |
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Overcharge: Master
|
<Basic Effect>
P. Atk. +40% All Skill Critical Rate +20% All Skill Critical Damage +30% All Skill Power +10% Paralysis Accuracy +40% Paralysis Resistance +40% <Special Effect> Can use ‘Leopold: Master’ skill while this buff skill is active. - Consumes [Magic Tablet – Overcharge: Master] when learning the skill. |
|
Soul Reinforce
|
A buff that increases Max HP
and P. Atk.
From Lv3, PVE damage bonus effect is added. - Replaces the existing [Lightning Barrier] skill. - Consumes [Magic Tablet] when learning the skill. |
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Shine Soul Affinity
|
Increases Shine Soul
acquisition probability.
- Consumes [Advanced Magic Tablet] when learning the skill. |
|
Shadow Soul Affinity
|
Increases Shadow Soul
acquisition probability.
- Consumes [Advanced Magic Tablet] when learning the skill. |
|
Pragarah
|
Summons the sword of light
Pragarah to counterattack with damage proportional to M. Atk. when hit.
- Consumes [Superior Magic Tablet] when learning the skill. |
|
Soul Edge
|
Increases P. Atk., All Skill
Critical Rate, All Skill Critical Damage, All Skill Power, and enhances
skills.
<Enhanced Skills> Thrust, Flesh, Crescent Arc, Chain Lightning - Consumes [Rare Magic Tablet] when learning the skill. |
|
Resonance Shield
|
Ultimate
skill.
<Effect> Max HP +5000 (instant recovery) Defense/Magic Resistance +5000 All Skill Received Power -15% - Replaces the existing [Hound Shield] skill. - Consumes [Rare Magic Tablet] when learning the skill. |
5. The passive skills of the Soul Hound class have been changed as follows.
|
Skill Name
|
Changes
|
|
Rapier Mastery
|
Skill level expanded to Lv.
15.
|
|
Soul Armor Mastery
|
A passive skill that
increases Defense, Magic Resistance, and Max HP.
- Replaces the existing
[Light Armor Mastery] skill.
|
|
Dignity of Kamael
|
Magic Speed increase effect
removed, and rapier/ancient sword auto-attack range increase effect added.
|
|
Death Mark
|
A passive skill that
activates a debuff on a single target when attacking, increasing all received
critical damage.
|
|
Abyssal Power
|
A passive skill that
increases P. Atk. and M. Atk.
|
|
Soul Link
|
The ratio of P. Atk.
converted to M. Atk. has been changed.
|
|
Soul Chance
|
A passive skill that
increases magic skill critical rate.
|
|
Soul Insight
|
A passive skill that
increases M. Atk. and magic skill critical damage.
- Consumes [Advanced Magic Tablet] when learning the skill. |
|
Hound Training
|
A passive skill that
increases P. Atk., Max HP/MP, and Defense.
|
|
Lightning Mastery
|
A passive skill that
increases magic accuracy, all skill critical rate, PVE damage bonus, defense, and
magic resistance.
|
|
Expand Life
|
Changed to be learnable up to
level 5.
- Consumes [Superior Magic Tablet] when learning the skill. |
|
Soul Expert
|
A passive skill that
increases Max MP, M. Atk., and magic skill critical rate maximum.
- Consumes [Rare Magic Tablet] when learning the skill. |
6. The following skills have been deleted.
|
Deleted Skills
|
|
Soul Spark
|
|
Soul Thrust
|
|
Soul Strike
|
|
Soul Sense
|
|
Art of Rapier
|
|
Expert Casting
|
|
Voice Bind
|
|
Shadow Bind
|
|
Lightning Squall
|
[Additional Changes]
Applied (KR): 18.03.2026
1. The ‘Shine/Shadow Soul Gathering’ skills of the Doombringer, Soul Hound, and Trickster classes have
been adjusted.
- Added the missing ‘Fixed Reuse Time’ description.
- Reduced the skill activation delay.
|
Skill Name
|
Level
|
Before (sec)
|
After (sec)
|
|
Shine Soul Gathering
|
1~2
|
1
|
0.5
|
|
Shadow Soul Gathering
|
1~2
|
1
|
0.5
|
2. Increased the effectiveness of the ‘Soul Affinity’ skill for Doombringer and Soul Hound.
|
Skill Name
|
Level
|
Soul Acquisition Rate
(Before)
|
Soul Acquisition Rate
(After)
|
|
Shine Soul Affinity
|
1
|
15%
|
30%
|
|
Shadow Soul Affinity
|
1
|
15%
|
30%
|
[Doombringer]
1. Increased the P. Atk. of the ‘Overwhelming Power’ skill.
|
Skill Name
|
Additional Effect
|
|
Overwhelming Power
|
P. Atk. +300
|
|
Overwhelming Power: Master
|
P. Atk. +500
|
2. Added +3% PvE Damage to the ‘Symbol of Kamael’ skill.
3. Improved the visibility of the ‘Soul Mark’ effect from +1~+2 ‘Soul Sign’.
4. Fixed an issue where the two-handed sword enlargement effect was not applied when using ‘Overwhelming
Force: Master’.
5. Fixed an issue where the effect was not displayed when using ‘+3 Soul Sign’.
6. Fixed an issue where ‘Soul Prison’ and ‘Force – Soul Prison’ applied to incorrect targets.
7. Fixed an issue where buff persistence settings were incorrectly applied for ‘Soul Prison’, ‘Soul
Guard’, ‘Soul Roar’, ‘Increase Power’, ‘Soul Weapon’, and ‘Enhanced Rush’.
[Soul Hound]
1. Added the ‘Soul Bind’ effect to ‘Leopold’, preventing return for 2 seconds on PvP targets.
- When using ‘Leopold: Master’, the base success rate of ‘Soul Bind’ against PvP targets is increased.
2. The existing ‘Soul Snatch’ skill has been changed to ‘Soul Defense’.
|
Skill Name
|
Level
|
Learn Level
|
Effect
|
|
Soul Defense
|
1
|
55
|
P. Def. +100
|
|
2
|
70
|
P. Def. +200
|
|
|
3
|
80
|
P. Def. +500
|
- The original learn levels of ‘Soul Snatch’ remain unchanged.
3. Added P. Atk. +1000 to ‘Soul Expert’.
|
Skill Name
|
Previous Effect
|
New Effect
|
|
Soul Expert
|
Max MP +2500, M. Atk. +30%,
Increases Magic Skill Critical Rate cap |
Max MP +2500, M. Atk. +1000,
M. Atk. +30%, Increases Magic Skill Critical Rate cap |
4. Fixed an issue where the range of ‘Flash – Transcendence’ was incorrectly applied.